CREATIVE GAME AND PROJECT-BASED EDUCATION IN PHYSICS CLASSES

Authors

  • Yo.A.Mamatoxunov Associate Professor at Andijan State University, Doctor of Philosophy (PhD) in Pedagogical Sciences.
  • M.B.Toshmatova Andijan State University.

Keywords:

teaching physics, solving physics problems, game learning technologies, virtual gaming environment, development of digital games, educational resources in physics

Abstract

A game to teach schoolchildren to solve physical problems The problem of using technologies is discussed. Organization of game learning activities. The possibilities of the virtual environment are considered.

References

Xolmatov N. “Fizikani o‘qitish metodikasi”. – Toshkent: O‘zbekiston Milliy Ensiklopediyasi, 2021.

Abdullayeva D. “Ta’limda kreativ metodlar”. – Toshkent: Innovatsiya nashriyoti, 2020.

Thomas J.W. “A Review of Research on Project-Based Learning”, 2000.

Jonboev S. “STEAM yondashuvi asosida ta’limni tashkil etish usullari”, Ta’lim va fan, 2023.

https://phet.colorado.edu – Interaktiv simulyatsiyalar uchun onlayn platforma

Downloads

Published

2025-06-16

How to Cite

Mamatoxunov, Y., & Toshmatova, M. (2025). CREATIVE GAME AND PROJECT-BASED EDUCATION IN PHYSICS CLASSES. International Bulletin of Engineering and Technology, 5(6), 125–127. Retrieved from https://internationalbulletins.com/intjour/index.php/ibet/article/view/2023