CREATIVE GAME AND PROJECT-BASED EDUCATION IN PHYSICS CLASSES
Keywords:
teaching physics, solving physics problems, game learning technologies, virtual gaming environment, development of digital games, educational resources in physicsAbstract
A game to teach schoolchildren to solve physical problems The problem of using technologies is discussed. Organization of game learning activities. The possibilities of the virtual environment are considered.
References
Xolmatov N. “Fizikani o‘qitish metodikasi”. – Toshkent: O‘zbekiston Milliy Ensiklopediyasi, 2021.
Abdullayeva D. “Ta’limda kreativ metodlar”. – Toshkent: Innovatsiya nashriyoti, 2020.
Thomas J.W. “A Review of Research on Project-Based Learning”, 2000.
Jonboev S. “STEAM yondashuvi asosida ta’limni tashkil etish usullari”, Ta’lim va fan, 2023.
https://phet.colorado.edu – Interaktiv simulyatsiyalar uchun onlayn platforma
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Published
2025-06-16
How to Cite
Mamatoxunov, Y., & Toshmatova, M. (2025). CREATIVE GAME AND PROJECT-BASED EDUCATION IN PHYSICS CLASSES. International Bulletin of Engineering and Technology, 5(6), 125–127. Retrieved from https://internationalbulletins.com/intjour/index.php/ibet/article/view/2023
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